Sunday, April 3, 2011

By: Cain

What about scaling down? Its strange how the grid in 3ds max video is just like mine, but my model doesnt cover the whole grid and I need to scale my human down from 200 meters to 2 meters and when I do that my viewport messes up because the object is so small in the world space,even after resetting the scale. I cant zoom in up close to a vertice because the viewport slices my model open! It like there is a piece of glass in front of the viewport and it pushes into the model.

Default size I have been working on:
http://img26.imageshack.us/i/200m.jpg/

Vertex selection on that default size (200m)
http://img542.imageshack.us/i/vertexlarge.jpg/

2 meter size or real human size:
http://img444.imageshack.us/i/14020910.jpg/

Vertex selection on that 2 meter resized model:
http://img585.imageshack.us/i/vertsmall.jpg/

Zoom tool:
http://img696.imageshack.us/i/sameo.jpg/

Field of view tool:
http://img26.imageshack.us/i/fov0.jpg/

Anyone know whats wrong?

Source: http://blog.turbosquid.com/2010/11/23/3d-modeling-real-world-scale/comment-page-1/#comment-10650

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